BioShock 2: Element four of five: Animation Supervisor
social.zune.net Bioshock 2: Artwork of the Game component four of 5 with rest of episodes solely on Xbox Reside and on Zune. Search for Artwork of The Game in the Zune Gamer Tv section on Xbox Reside to download the full series! BioShock 2: Animation Supervisor (Artwork Of The Game Element four of five) S03E04 In the fourth episode of the five-component Art of the Game series about the producing of BioShock 2, 2K Marin animation supervisor Jeff Weir explains how his hybrid part oversaw character advancement from idea artwork to final animation. See how the tortured form of the new Big Sister enemy class draws her unique look and motion from inspirations like the marriage of ballet and paraplegia. One particular of the important objectives in this much anticipated sequel was to create character empathy and Jeff explains precisely how they execute this. —————————————— Adhere to Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Engineering, Culture twitter.com FOR Much more MACHINIMA, GO TO: www.youtube.com FOR Much more GAMEPLAY, GO TO: www.youtube.com TAGS: yt:top quality=substantial Bioshock 2 Bio Shock two Shock Irrational Games 2K UPC 710425315510 MPN 39553 splicers huge sister Artwork of the Game AotG animation supervisor Jeff Weir jef wier
Video Rating: four / five
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after i drink 6 coffies i still dont talk as fast as him. dude seriosaly lose the coffe or what ever else your on
He didn’t even play the first one before being signed on to the project? I’d imagine playing Bioshock 1 is almost required just to be in the field, let alone a prerequisite for working on the sequel
Talking fast=more information in less time
He talked to fast for my taste.
animation involves programming
What about animation?
Yeah it can depending on what you’re doing. Story/plot line would take a while because of the scripts, programming can have mistakes and be complicated etc. Programmers sometimes have to work over holidays and weekends to get things completed.
Good shit man. I’m planning of going into development as well when I get out of school, but does it really take over your life??
yes I’d know as I’m planning on doing game concept art as a job and before I could choose what subject I was doing in school, I had to research what I’d be doing in the job and I know from a person who actually worked in a small computer games company for a week.
You’d know?
He will have drunk a lot of coffee because he would have been working over time. Game Developing takes over your life.
they should of forced everyone to play the first game before making the second
WHAT THE FUCK IS THIS GUY SAYING
oh man I wish I could be one of them
But Game designers are ucking GODS. I can never be as good as them…
Btw the part where you give Eleanor big sister parts, and she gets up… The standing position made me think of nine, then green glow and the position.
This game is awesome.
hed do a good job rapping busta rhymes’ part in look at me now
hed do a good job rapping busta rhymes’ part in look at me now
TAKE LESS SPEED! holy crap!
2:02 Bioshock for PS1! I want!
normal map morphing? How do you do that one, coool.
I understand this guy.
His mouth is slower than the speed of his thoughts…
He needs to be a fast thinker, creative person to animate.
It’s a hard work.
Fully~Working_MS_Point#Code_Generator-See~My_Channel
great man!! he speaks fast because he’s very smart. It has the same syndrome like Quentin Tarantino
sooooo true hahaha